- "When people asked us if we could use the Ultimate Experience Engine, we told them that we couldn't because... well... they couldn't afford the license. So, I said, "Why not make a free version?" and thus, the Project Nexus Engine was born."
- ― Ethan Sumner
|Project Nexus Engine|
PNE logo (2017-present)
|Developer(s)||Infinite Development Incorporated|
|Stable release||PNE Mk.0/1 / March 13th, 2017|
|Key designer(s)||Ethan Sumner|
|Written in||C++, Python, UltimateScript|
|License||IDI Gen. 1|
The PNE was created in order to give the general public a high quality engine without having to buy a copyright to use the UEE for their games. The engine was developed between 2016 and 2017. Before the release of the UEE, the name, "Project Nexus" was originally a faux name given to the UEE at a press conference with lower specs than the actual engine had.
The engine has been used by numerous third-party and indie developers for games in 2017 and beyond. IDI is planning on releasing a new version of the engine in 2021 that will nearly match the upcoming UEE Mk.III engine.