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Ignition Engine
Ignition Engine Logo
Developer(s) NINE100 Studios
Stable release Igntion v1 / September 16, 2013
Key designer(s) George Alder
Written in C++
Operating system(s) PlayStation 3
PlayStation 4
PlayStation Vita
Xbox 360
Xbox One
Wii U
Microsoft Windows
Type Game Engine
License NCS
Version(s) Ignition v1, Ignition Mobile
The Ignition Engine is a game engine developed by NINE100 Studios optimized for use in first-person video games. The name of the engine refers to it's dynamic fire mechanics, which include realistic propagation and different materials having unique flame retardancy levels. It was first used in the video game Everwar: Black Widow.

Development HistoryEdit

The concept of the Ignition Engine was conceived during the initial development phases of Everwar: Black Widow. Originally, the game was to be developed using the Scar Engine, but the developers found that it wasn't suited for use in a first-person perspective game. Development of Black Widow was halted, although art assets were still being created, while the Ignition Engine was worked on. The decision for the focus on the titular fire effects was based on design documents for Black Widow, which generally a lot of smoke, fire and explosions, as well as things such as muzzle flash from guns.

After months of work, the engine was ready for use, and development on Everwar: Black Widow was re-instigated. The development team found the engine easy to use and modify, and that effects possible from using the engine were high-end and would help the game reach a new graphical level. While the intention for high-quality and near photorealistic fire effects was clear from the first few weeks of planning, a great deal of effort was also put into things such as water and particle effects, as well as making sure general animations were top quality. This first version of the Ignition Engine was referred to as Ignition v1, showing that the engine will expand and be further developed.

Prior to the release of Warzone: Advanced, it was discovered that Ignition v1 was not very well optimized for mobile platforms, with the game being an exclusive for the PlayStation Vita. With this in mind, a team of developers inside of NCS Voyage began working on a mobile version of the engine that would offer less intensive effects but better performance. Before any serious development time on Warzone: Advanced was lost, a fully working mobile version of the engine was completed, and performance of the game was found to be much better on the Vita with this version being used.

Games using the Ignition EngineEdit

Ignition v1Edit

Title Year Developer Publisher Platform
Everwar: Black Widow 2014 NCS Prime NINE100 Studios PlayStation 4, Xbox One, Microsoft Windows
Broken 2015 NCS Prime NINE100 Studios PlayStation 4, Xbox One, Microsoft Windows
Everwar: The Sentinel's Ascent 2015 NCS Prime NINE100 Studios PlayStation 4, Xbox One, Microsoft Windows
Before Christ 2015 Crystal Perfection NINE100 Studios Microsoft Windows, OS X, NSC Amina
!synth(pulse) 2016 CrazeWare NINE100 Studios PlayStation 4, Xbox One, Microsoft Windows
Heroes: The Unwritten Chapters 2017 Black Lily Development NINE100 Studios PlayStation 4, Xbox One, Microsoft Windows

Ignition MobileEdit

Title Year Developer Publisher Platform
Warzone: Advanced 2015 NCS Voyage NINE100 Studios PlayStation Vita
!synth(pulse) 2016 CrazeWare NINE100 Studios PlayStation Vita
Everwar: Razed 2017 NCS Voyage NINE100 Studios PlayStation Vita

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